I evaluated
one child using digital literacy on the computer we have in my centre. She
enticed me because I was unsure whether she could explain what she was doing on
the game we have at the centre. She helped me understand that it depends on
what exposure to digital technology they were allowed to at home with her
parents. At my centre we have a computer that has an alphabetic game (O'Rourke & Harrison, 2004). *Selena
recognised the letter Z and she started filling in the alphabet backwards
starting from Z, I would have thought she would have started from the letter A.
The chickens in the game have four rows of letters and a chick is allocated to
one letter in each of the rows. She explained to me “when you put the right
letter in, the chick can sleep”. I found
this quiet interesting and I questioned her more on what else she understood
about how the game worked. She explained that she had the game at home on her
tablet and her mum showed her how to recognise which letter is what (Stephen
& Plowman, 2011). She explained that there is a time limit and if she does
not get all the chicks in the right bed then the chicks will not be able to
sleep.
I quite
enjoyed the activity the child because I learned new things about *Selena and
could understand that she was critically thinking about what alphabet to use. I
also liked that I learned that her family spends time with teaching her basic
recognition of letters. They do not let her go on her own tangent with her
tablet. It also helped me understand that when children work with alongside a
knowledgeable other they tend to pick up things faster (Ministry of Education,
1996). The only thing I would have done differently would be the amount of
children I did the activity with. When doing a learning experience with one
child gave me one perspective whereas if I had done it with a group it would
have somewhat displayed the levels of exposure each child would have with
digital technology in their homes (Fleer & Jane, 2011). It would have given
me an indication of what the parents do to help digital technology have a good
influence on children. Additionally, the experience lasted for twenty minutes
which I think was quite a good amount of time considering Selena had done each
letter of the alphabet herself and she could explain to me what she was doing
when I prompted her with questions (Talay-Ongan, 2005).
Another
thing I found interesting was that when *Selena explained that the chicks needed
to be placed with the correct letters else they couldn’t sleep suggested she
felt responsible for the well-being of a virtual character. She took her job
really seriously and displayed an emotional attachment to her getting the
correct letters matched up with each other seemed vital for her. I realised how
quickly she became enthralled in the game. It illustrated me how quickly she
connected her emotional state with digital technology. That is why it is
important that children have a limit of one game per child because else they
will sit at the computer desk all day in our centre. She told me she liked
using the mouse of the computer because it allowed her to move it around to her
left-hand (Stephen & Plowman, 2013).The outcome of the evaluation for me
was thought-provoking and it showed me her perseverance of completing the task
she had at hand.
References:
Fleer, M., & Jane, B. (2011). Design and technology for
children. Frenchs Forest, Australia: Pearson Australia.
Ministry
of Education. (1996). Te Whāriki: He
whāriki mātauranga mō ngā mokopuna o Aotearoa: Early childhood curriculum. Wellington, New Zealand: Learning
Media.
O’Rourke,
M., & Harrison, C. (2004). The introduction of new technologies: New
possibilities for early childhood pedagogy. Australian Journal of Early
Childhood, 29(2).
Stephen,
C. & Plowman, L. (2013). Digital technologies, play, and learning. Early Childhood Folio, 17(2), 3-8.
Talay-Ongan, A., & Ap, E. A. (Eds.).
(2005). Child development and teaching
young children. Southbank, Australia: Thomson Social Science Press.
*No real names used.
I really like the way you spent your time to talk with Selena and find out the information and knowledge she knew about the game and technology. Knowing that she had a tablet at home with the same game is very good knowledge as she starts to become alot more confidence in using the computer in the centre with very little help to get the game completed, this tells me she has high digital experience.
ReplyDeleteI like how you observed that she started from the letter Z and moved backwards with all the letters, but as you said its interesting she didnt start with A. I wonder if you explored this more and find out why? Maybe its easier for her to go backwards than forward.
I was going to mention doing it in a bigger group to see what happens when children start trying to work together on a game or what their turn taking is like, you might be able to see who shares at home with siblings and what else they might play at home. I like that Selena said she likes using the mouse that helps build her hand eye coordination and her fine motor skills, which will help her for many other things in life.
I agree that it is amazing to see how involved children get into their games as Selena felt responsible for the chickens. I also think that children do spend too much time on technology but with the activity that Selena was doing, she was able to find the correct letters on her own and it was good to see the learning that was taking place. If you were to this activity again would you think about involving more children as you pointed out, or would you find some way to extend on her learning whether that be in a technological area, introducing Selena to a new or more challenging game, or an activity involving chickens or where she would be responsible for the well being of an object.
ReplyDeleteI have never come across this game before but from the experience that Selena had and the learning that is visible, I can see the learning benefit that this game has. It can be seen in the way that she approached the alphabet (beginning with Z) that she has had a lot of experience at home and had the recognition of letters supported by the teachers in your centre. It’s good to see that you are making the connection between home and centre life. Maybe next time to get more children involved in the activity at once, you could take the game from the computer and turn it into a real life interactive game where the children are able to work together and interact with each other to put the alphabet into order. Or To do a memory game or spelling game to extend on their learning.